![]() They don’t have to spend extra time learning and tolerating the antiquated system that was built over a decade ago and are better able to focus on figuring out how the game actually works. I don’t mean to dismiss your frustrations, but when you look at and experience these modernizations in the aggregate, you end up with an experience that is far more approachable and accessible to new players. A lot of players have complained about past similar-scale modernizations, or at least a vocal minority have framed it in such a way that they’re wasteful, but they’re not 100% correct. I want to note that this sort of change may feel like a waste of dev resources to many of you. It’s a nice QoL improvement for those with limited space on their bars or those that are after a more modern-feeling fast travel experience. The ability button will still work and pull up a specific view that’s tailored to Quick Travel, but it’s a lot more like a shortcut now instead of something mandatory. Quick Travel is now going to be dealt with directly through the map UI by clicking on the icon directly. Of course, that part is just speculation, and they could just be keeping the caps “low” because they don’t want the credit economy to be so ridiculously inflated that those limits matter to so many people. Let me list things on the GTN with my legacy, have the mail go to whichever toon I log into next once it sells, and have a single wallet with all of my credits so I don’t need to faff around with the Legacy Bay. I know some people like being able to have a separate allowance for each toon, but I would strongly prefer a Legacy-based approach for all credit transactions. ![]() ![]() Third, they’re FINALLY increasing the GTN Buyout Price (max price per listing) from 1 billion credits to 3 billion! Given that the increase remains below the existing 4.2bil credit cap for a single toon, I get the impression that they may not be planning to change that limit or are making some other bigger change later on. They have mentioned making this data available to players in the future as part of their GTN overhaul. Second, trade and mail taxes are now driven by the item’s live median sale price on that server, as in what the item actually sells for on your server, rather than the static values they use currently. We’re getting several excellent changes credit economy changes coming with 7.3.1, and I’m gonna save the (IMHO) best for last.įirst, Quick Travel costs are gonna take your toon’s level into account such that things are cheaper for players at lower levels and scale up to match the existing costs by the time you hit 80. Visit our in-depth guide for a full breakdown of Galactic Season 5 in SWTOR. There will also be changes to existing objectives, new group content-oriented objectives, and more objectives available to subscribers, though the 7-per-week limit is not changing. The reward slots in the track that were related to customizing the companion in past seasons will be replaced by a third version of the armor set and some extra personnel decos that wear popular armor sets from the Cartel Market. ![]() There will still be a little storyline like there was with the companions, but it sounds like the conversations won’t be fully voiced since your main point of contact will be an astromech droid named 3V-1L. The biggest thing coming with 7.3.1 is Galactic Season 5 “Confidence in Power”, which is getting a few big changes including no new companion. Many of the smaller changes are focused on cosmetics, whether it be fixing bugs, or improving quality of life (QoL). The update includes Galactic Season 5, further adjustments to the credit economy, balance changes for DPS and tanks, and some Quick Travel UI changes. Since this is an X.X.1 patch, don’t expect any major new content, unless you would put a Galactic Season in that category. Find out what this update brings to the game! Update 7.3.1 Highlights Check out the Changes Highlights and the full patch notes for SWTOR Game Update 7.3.1, which releases on September 6th, 2023.
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