![]() 5) to capture within fractions of a second, if needed.Ĭombined with the automatic incrementing of files, this lets you capture complex program functions automatically. The program will repeat this capture every 20 seconds. Repeat first capture every _ sec.Įnter a value in seconds have HyperSnap grab captures of the specified type every X number of seconds.Įxample : If you want to capture the same window every 20 seconds: ![]() Previous captures using the same file names are overwritten as the program re-uses the names when doing new captures, saving disk space. This specification will take precedence and will be used even if it’s not the last group of digits in the name.Ĭheck this box to set a “loop” sequence that uses the numbers in Start and Stop repeatedly as you capture. If it was 000: then the file would be called Img123-0018.bmp (4 digits in 1000).Īdvanced users who understand C/C++ language printf() integer format specification, can use these settings also setting the File Name to something like Snap%04d.gif. This controls how many digits are used in that last numerical segment.Įxample: If the “stop saving” number was 99, the file name would be: Img123-18.bmp (only 2 digits). If you check “Increment”, then type a “Start at” number and a “stop saving at” number. (For more information read the help on “Increment file name” check-box.) Start at _ Stop saving at _ For example if you have a file name like Img123-017.bmp, the next image captured will be saved as Img123-018.bmp. Only the last numeric group is incremented. This allows you to save many images all with the same “root” name, as in a multi-image procedure or game plan. If you want to set this differently, type the number here. By default this is 1, as in Capture001, Capture002, etc. Increment file name byĬheck this if have a number sequence in the filename and want to specify by how much each number increases/increments. You can specify a file name, path, graphics format, and other parameters as needed to save captured images. Changeĭisplays the HyperSnap Save As dialog box (when saving to a local file) or Upload to FTP Server box. To change the root name, file format, and directory location, or to specify an FTP server, user and password, click the Change button next to this field. This is used primarily when you disable the Prompt for name function, above. ![]() The program will automatically increment the numerical part of a filename as you proceed with more captures, keeping the root name constant. Set this as the base or root filename when auto-saving files. After specifying a name, you can continue with more captures simply specifying a name after each one. Prompt for name on each captureĬheck this to have the program ask for a file name after each capture. If you select this option, HyperSnap will try to automatically upload your images to an FTP server (defined when you click Change button) instead of to a local disk. This lets you quickly collect images of a game in progress, or the status of a program operating over time, even without having to stop to specify each filename to use. You can re-name the files later, which is a time saver when capturing a long list of screens for documentation purposes or to illustrate “steps” of operation.Īutomatically save each capture to a fileĬheck this to save each capture automatically to a file. It allows you to quickly assemble a collection of captures, automatically saving and naming each one, as well as setting repeat capture times.Įxample: Use during game play, or during any other rapid actions. This tab contains the settings for one of HyperSnap’s most powerful features.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |